Post by iCyBeEeZ on Oct 11, 2006 7:27:50 GMT -5
The suggested stats are shown below :
STR: 4
DEX: 4
INT: *
LUK: *
* Means the numbers can be anything
We want your character to have 4 STR and 4 DEX because these two skills are useless for a magicians. We must focus all skill points onto the skills that actually are used by a magician which is the INT and LUK.
Note: This process make take up to half an hour on average. Make sure you are patient, otherwise, your character will not be as strong.
Ok, now you are ready to go on your journey as a beginner. Every single character starts out as a beginner. During your tour of Maple Island, you will learn some techniques and features that maplestory provides. All this is preparation so you can get out of there and go on real journeys and become a Magician. While being a beginner, you will not lose experience points (which are required to level up), but when you become a magician, you will lose EXP after dieing. These experience points are precious because later on in maplestory, you will take hours to gain a lot of experience. Therefore, you must avoid dieing. But since you're a beginner right now, you can die as many times as you want without losing any experience.
You will see monsters such as the Red Snail, Green Snail, Blue Snail, Shroom, and Orange Mushroom. You must keep killing all these monsters until you reach level 10.
For each level you gain, it is important to remember to add Ability Points. For each level, you obtain 5 ability points. For a magician, we suggest that you press the UP arrow on INT three (3) times and the UP arrow on LUK two (2) times. Eventually, you will need to match up your strength and dex to outmatch the minimum requirements to become a swordman.
- Stats needed to become Magician: LEVEL: 8
LUK: 13
Please note the rule for your AP is
--------------------------------------------------------------------------------
INT: +3 everytime you level up
LUK: Should be your level +3. For example, you are level 15, therefore your LUK should be 18.Skills
Please refer to the Skill Point recommended table which will be shown later on if you need help choosing. These recommended ability point adjustments are set to make your magician function the best it can. The following is only a list of the skills a magician could possess.
Improving MP recovery: With this, you'll recover even more MP every 10 sec.
Improving MP increase: Increases the maximum amount of your MP.
Magic Guard: Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit.
Magic Armor: Temporarily boosts the weapon defense by blowing magic into the armor.
Energy Bolt: Use MP to attack an enemy once.
Magic Claw: Use MP to attack an enemy twice.
--------------------------------------------------------------------------------
Everytime you level up, you gain 3 skill points. This guide will also show you how to use these skill points properly. Follow the guide and everything will be all right.
Level 8: +1 Energy Bolt
Level 9: +3 MP Recovery
Level 10: +2 MP Recovery, +1 MP increase
Level 11: +3 MP Increase
Level 12: +3 MP Increase
Level 13: +3 MP Increase
Level 14: +3 MP Recovery
Level 15: +3 MP Recovery
Level 16: +3 MP Recovery
Level 17: +2 MP Recovery, +1 Magic Claw
Level 18: +3 Magic Claw
Level 19: +3 Magic Claw
Level 20: +3 Magic Claw
Level 21: Save your Skill Points to save money (this is because magic claw doubles in MP requirment after this)
Level 22: Save your Skill Points to save money (this is beacuse magic claw doubles in MP requirment after this)
Level 23: +9 Magic Claw
Level 24: +1 Magic Claw, +2 Magic Guard
Level 25: +3 Magic Guard
Level 26: +3 Magic Guard
Level 27: +3 Magic Guard
Level 28: +3 Magic Guard
Level 29: +3 Magic Guard
Level 30: +3 Magic Guard
Notice: i do not use magic armor due to the way it functions. As you see, it increases defense by a couple numbers, but when you become a higher level, these couple of numbers will be useless. Magic Guard works differently, it reduces your damage taken by 80% (master level) instead of a couple numbers.
Places to Train
LEVEL 1-4 blue and green snails
LEVEL 4-6 blue, red, and those small mushrooms (otherwise known as shrooms)
LEVEL 6-10 orange mushrooms, slimes
LEVEL 10-15 slimes and orange mushrooms
LEVEL 15-20 pigs and ribbon pigs
LEVEL 21-30 the Kerning City party quests, or green and horny mushrooms
LEVEL 30-36 wild boars, or find a cleric and go to evil eyes
LEVEL 35-40 wild boars, evil eyes, fire boars
When you reach lvl 30, you should go back to where you first got your job of Magician and talk to Grendel the really old. When you talk to him, he will give you a letter to take to his instructor.
His instructor can be found at the forest north of Ellinia, just find it on the world map (press W in game) and head toward the field. Buy 50 or 60 orange pots before leaving because once you're in, you can't get out. At the field north of ellina, climb all the way up and you will see the "Magician Instructor". Go to the instructor at the top, and talk to him. He'll take you to the advancement area. All I can say after this is, go after the cursed eyes and horned mushrooms. Get 30 dark marbles, return to magician instructor and obtain the proof. Now, go back to Grendel the really old (Long lecture comes) Now here's the hard part. You're going to have to choose between Cleric, Fire/Poison Wizard, or Ice/Lightning Wizard. If you already decided before, go ahead with the class you want, but if you haven't, well, keep reading.
The Cleric
Pros: Can heal self without the use of potions, can heal others if in range and in party. Can also use holy arrows. Has high HP and defense. Strong against unholy monsters.
Cons: Can not attack multiple times. Very weak.
The Fire/Poison Wizard
Pros: Can use fire arrows or poison monsters. Does very high damage against ice based monsters and does high damage to everything else. Cons: Can not heal self without use of potions unless in party with cleric. Can not attack multiple times. Does half the damage using fire arrows on fire based monsters.
The Ice/Lightning Wizard
Pros: Can hit multiple monsters. Does more damage to fire based monsters and does more damage to lightning weak monsters. Levels very fast.
Cons: Can not heal self without use of potions unless in party with cleric. Can not do very high damage, (higher than cleric but lower than fire wizard). Uses high amounts of MP.
The Cleric
The Cleric is the most popular magician path you can take from the 2nd job advancement.
Specializes in doing healing party members and itself. Can do high damages on Unholy monsters and can massively kill monsters that are unholy and weak to heal.
MP Eater: Steals some of the enemy's MP after every magic attack. But if its MP reaches 0, the MP eater stops working.
Heal: Recovers the HP of all party members around the area. The amount of healing depends on the number of people being healed, and the undead monster in the vicinity of this will receive damage.
Invincible: Temporarily decreases the weapon damage received. Doesn't decrease the spell damage, however.
Teleport: Use the arrow keys to teleport to other places in the same map on a set distance. The higher the skill level, the less MP you spend.
Bless: Temporarily increases the weapon def., magic def., accuracy and avoidability of all party members around the area. BUT, it can't be used if combined with a skill or a potion.
Holy Arrow: Fires holy arrows at an enemy. Applies major damage to the undeads and devil-based monsters.
--------------------------------------------------------------------------------
Every Cleric needs to spend SP in the right way, therefore, we have come up with the best possible cleric SP spending guide.
Level 30: +1 Heal
Level 31: +3 Heal
Level 32: +3 Heal
Level 33: +3 Heal
Level 34: +3 Heal
Level 35: +3 Heal
Level 36: +3 Heal
Level 37: +3 Heal
Level 38: +3 Heal
Level 39: +3 Heal
Level 40: +2 Heal, +1 MP eater
Level 41: +3 MP Eater
Level 42: +3 MP Eater
Level 43: +3 MP Eater
Level 44: +3 MP Eater
Level 45: +3 MP Eater
Level 46: +3 MP Eater
Level 47: +1 MP Eater, +2 Teleport
Level 48: +3 Teleport
Level 49: +3 Teleport
Level 50: +3 Teleport
Level 51: +3 Teleport
Level 52: +3 Teleport
Level 53: +3 Teleport
Level 54: +3 Invincible
Level 55: +3 Invincible
Level 56: +3 Invincible
Level 57: +3 Invincible
Level 58: +3 Invincible
Level 59: +3 Invincible
Level 60: +2 Invincible, +1 Bless
Level 61: +3 Bless
Level 62: +3 Bless
Level 63: +3 Bless
Level 64: +3 Bless
Level 65: +3 Bless
Level 66: +3 Bless
Level 67: +1 Bless, +2 Holy Arrow
Level 68: +3 Holy Arrow
Level 69: +3 Holy Arrow
Level 70: +3 Holy Arrow
The Fire/Poison Wizard
The Fire/Poison Wizard is the least popular wizard in maplestory. The reason why is because he can only attack once and can not heal itself. But, its advantage is that it can do extremely high amounts of damage to all types of monsters except fire based monsters.
MP Eater: Steals some of the enemy's MP after every magic attack. But if its MP reaches 0, the MP eater stops working.
Meditation: Meditate for a bit to temporarily boost up the magic attack of party members around the area.
Slow: Temporarily slows down the opponents around you. Can't use it on them twice at once, and affects only 6 enemies per attack.
Teleport: Use the arrow keys to teleport to other places in the same map on a set distance. The higher the skill level, the less MP you spend.
Fire Arrow: Create a firearrow with the power of magic, and fires at an enemy. Applies 1.5 times the damage to the ice-based monsters, whereas fire-based enemies receive only half the damage.
Poison Breath: Create a poisonous water bubble, and shoots at an enemy. The enemy gets temporarily poisoned with a set success rate. Once poisoned, the HP slowly decreases.
--------------------------------------------------------------------------------
Every Fire/Poison Wizard needs to spend SP in the right way, therefore, we have come up with the best possible Fire/Poison Wizard SP spending guide.
Level 30: +1 MP Eater
Level 31: +1 Teleport, +2 Fire Arrow
Level 32: +3 Fire Arrow
Level 33: +3 Fire Arrow
Level 34: +3 Fire Arrow
Level 35: +3 Fire Arrow
Level 36: +3 Fire Arrow
Level 37: +3 Fire Arrow
Level 38: +3 Fire Arrow
Level 39: +3 Fire Arrow
Level 40: +3 Fire Arrow
Level 41: +1 Fire Arrow, +2 MP Eater
Level 42: +3 Meditate
Level 43: +3 Meditate
Level 44: +3 Meditate
Level 45: +3 Meditate
Level 46: +3 Meditate
Level 47: +3 Meditate
Level 48: +2 Meditate, +1 Teleport
Level 49: +3 Teleport
Level 50: +3 Slow
Level 51: +3 Slow
Level 52: +3 Slow
Level 53: +3 Slow
Level 54: +3 Slow
Level 55: +3 Slow
Level 56: +2 Slow, +1 Teleport
Level 57: +3 Teleport
Level 58: +3 Teleport
Level 59: +3 Teleport
Level 60: +3 Teleport
Level 61: +2 Teleport, +1 MP Eater
Level 62: +3 MP Eater
Level 63: +3 MP Eater
Level 64: +3 MP Eater
Level 65: +3 MP Eater
Level 66: +3 MP Eater
Level 67: +1 MP Eater, +2 Poison
Level 68: +3 Poison
Level 69: +3 Poison
Level 70: +3 Poison
The Ice/Lightning Wizard
The only Wizard in maplestory that can hit multiple monsters at a time. This wizard is the fastest leveler and can destroy many enemies all at once.
MP Eater: Steals some of the enemy's MP after every magic attack. But if its MP reaches 0, the MP eater stops working.
Meditation: Meditate for a bit to temporarily boost up the magic attack of party members around the area.
Slow: Temporarily slows down the opponents around you. Can't use it on them twice at once, and affects only 6 enemies per attack.
Teleport: Use the arrow keys to teleport to other places in the same map on a set distance. The higher the skill level, the less MP you spend.
Cold Beam: Creates a sharp piece of ice to fire at an enemy. The ones that are struck temporarily freezes. Damages the fire-based enemies 1.5 times more, where as the ice-based enemies get only half the damage.
Thunder Bolt: Creates an electric force field around the wizard and makes an electric lightening attack on every monster that's within the area.
--------------------------------------------------------------------------------
Every Ice/Lightning Wizard needs to spend SP in the right way, therefore, we have come up with the best possible Ice/Lightning Wizard SP spending guide.
Level 30: +1 MP Eater
Level 31: +1 Teleport, +2 Cold Beam
Level 32: +3 Cold Beam
Level 33: +3 Cold Beam
Level 34: +3 Cold Beam
Level 35: +3 Cold Beam
Level 36: +3 Cold Beam
Level 37: +3 Cold Beam
Level 38: +3 Cold Beam
Level 39: +3 Cold Beam
Level 40: +3 Cold Beam
Level 41: +1 Cold Beam, +2 Thunder Bolt
Level 42: +3 Thunder Bolt
Level 43: +3 Thunder Bolt
Level 44: +3 Thunder Bolt
Level 45: +3 Thunder Bolt
Level 46: +3 Thunder Bolt
Level 47: +3 Thunder Bolt
Level 48: +3 Thunder Bolt
Level 49: +3 Thunder Bolt
Level 50: +3 Thunder Bolt
Level 51: +1 Thunder Bolt, +2 MP Eater
Level 52: +3 MP Eater
Level 53: +3 MP Eater
Level 54: +3 MP Eater
Level 55: +3 MP Eater
Level 56: +3 MP Eater
Level 57: +2 MP Eater, +1 Teleport
Level 58: +3 Teleport
Level 59: +3 Teleport
Level 60: +3 Teleport
Level 61: +3 Teleport
Level 62: +3 Teleport
Level 63: +3 Teleport
Level 64: +3 meditate or +3 slow
Level 65: +3 meditate or +3 slow
Level 66: +3 meditate or +3 slow
Level 67: +3 meditate or +3 slow
Level 68: +3 meditate or +3 slow
Level 69: +3 meditate or +3 slow
Level 70: +2 meditate and +1 slow or +2 slow and +1 meditate
Notice: It is your opinion to choose either meditate or slow. Read the descriptions closely at the top then choose the one you like the best.
NOTE : i have onli reach 2nd job so i dont have the 3rd job things
STR: 4
DEX: 4
INT: *
LUK: *
* Means the numbers can be anything
We want your character to have 4 STR and 4 DEX because these two skills are useless for a magicians. We must focus all skill points onto the skills that actually are used by a magician which is the INT and LUK.
Note: This process make take up to half an hour on average. Make sure you are patient, otherwise, your character will not be as strong.
Ok, now you are ready to go on your journey as a beginner. Every single character starts out as a beginner. During your tour of Maple Island, you will learn some techniques and features that maplestory provides. All this is preparation so you can get out of there and go on real journeys and become a Magician. While being a beginner, you will not lose experience points (which are required to level up), but when you become a magician, you will lose EXP after dieing. These experience points are precious because later on in maplestory, you will take hours to gain a lot of experience. Therefore, you must avoid dieing. But since you're a beginner right now, you can die as many times as you want without losing any experience.
You will see monsters such as the Red Snail, Green Snail, Blue Snail, Shroom, and Orange Mushroom. You must keep killing all these monsters until you reach level 10.
For each level you gain, it is important to remember to add Ability Points. For each level, you obtain 5 ability points. For a magician, we suggest that you press the UP arrow on INT three (3) times and the UP arrow on LUK two (2) times. Eventually, you will need to match up your strength and dex to outmatch the minimum requirements to become a swordman.
- Stats needed to become Magician: LEVEL: 8
LUK: 13
Please note the rule for your AP is
--------------------------------------------------------------------------------
INT: +3 everytime you level up
LUK: Should be your level +3. For example, you are level 15, therefore your LUK should be 18.Skills
Please refer to the Skill Point recommended table which will be shown later on if you need help choosing. These recommended ability point adjustments are set to make your magician function the best it can. The following is only a list of the skills a magician could possess.
Improving MP recovery: With this, you'll recover even more MP every 10 sec.
Improving MP increase: Increases the maximum amount of your MP.
Magic Guard: Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit.
Magic Armor: Temporarily boosts the weapon defense by blowing magic into the armor.
Energy Bolt: Use MP to attack an enemy once.
Magic Claw: Use MP to attack an enemy twice.
--------------------------------------------------------------------------------
Everytime you level up, you gain 3 skill points. This guide will also show you how to use these skill points properly. Follow the guide and everything will be all right.
Level 8: +1 Energy Bolt
Level 9: +3 MP Recovery
Level 10: +2 MP Recovery, +1 MP increase
Level 11: +3 MP Increase
Level 12: +3 MP Increase
Level 13: +3 MP Increase
Level 14: +3 MP Recovery
Level 15: +3 MP Recovery
Level 16: +3 MP Recovery
Level 17: +2 MP Recovery, +1 Magic Claw
Level 18: +3 Magic Claw
Level 19: +3 Magic Claw
Level 20: +3 Magic Claw
Level 21: Save your Skill Points to save money (this is because magic claw doubles in MP requirment after this)
Level 22: Save your Skill Points to save money (this is beacuse magic claw doubles in MP requirment after this)
Level 23: +9 Magic Claw
Level 24: +1 Magic Claw, +2 Magic Guard
Level 25: +3 Magic Guard
Level 26: +3 Magic Guard
Level 27: +3 Magic Guard
Level 28: +3 Magic Guard
Level 29: +3 Magic Guard
Level 30: +3 Magic Guard
Notice: i do not use magic armor due to the way it functions. As you see, it increases defense by a couple numbers, but when you become a higher level, these couple of numbers will be useless. Magic Guard works differently, it reduces your damage taken by 80% (master level) instead of a couple numbers.
Places to Train
LEVEL 1-4 blue and green snails
LEVEL 4-6 blue, red, and those small mushrooms (otherwise known as shrooms)
LEVEL 6-10 orange mushrooms, slimes
LEVEL 10-15 slimes and orange mushrooms
LEVEL 15-20 pigs and ribbon pigs
LEVEL 21-30 the Kerning City party quests, or green and horny mushrooms
LEVEL 30-36 wild boars, or find a cleric and go to evil eyes
LEVEL 35-40 wild boars, evil eyes, fire boars
When you reach lvl 30, you should go back to where you first got your job of Magician and talk to Grendel the really old. When you talk to him, he will give you a letter to take to his instructor.
His instructor can be found at the forest north of Ellinia, just find it on the world map (press W in game) and head toward the field. Buy 50 or 60 orange pots before leaving because once you're in, you can't get out. At the field north of ellina, climb all the way up and you will see the "Magician Instructor". Go to the instructor at the top, and talk to him. He'll take you to the advancement area. All I can say after this is, go after the cursed eyes and horned mushrooms. Get 30 dark marbles, return to magician instructor and obtain the proof. Now, go back to Grendel the really old (Long lecture comes) Now here's the hard part. You're going to have to choose between Cleric, Fire/Poison Wizard, or Ice/Lightning Wizard. If you already decided before, go ahead with the class you want, but if you haven't, well, keep reading.
The Cleric
Pros: Can heal self without the use of potions, can heal others if in range and in party. Can also use holy arrows. Has high HP and defense. Strong against unholy monsters.
Cons: Can not attack multiple times. Very weak.
The Fire/Poison Wizard
Pros: Can use fire arrows or poison monsters. Does very high damage against ice based monsters and does high damage to everything else. Cons: Can not heal self without use of potions unless in party with cleric. Can not attack multiple times. Does half the damage using fire arrows on fire based monsters.
The Ice/Lightning Wizard
Pros: Can hit multiple monsters. Does more damage to fire based monsters and does more damage to lightning weak monsters. Levels very fast.
Cons: Can not heal self without use of potions unless in party with cleric. Can not do very high damage, (higher than cleric but lower than fire wizard). Uses high amounts of MP.
The Cleric
The Cleric is the most popular magician path you can take from the 2nd job advancement.
Specializes in doing healing party members and itself. Can do high damages on Unholy monsters and can massively kill monsters that are unholy and weak to heal.
MP Eater: Steals some of the enemy's MP after every magic attack. But if its MP reaches 0, the MP eater stops working.
Heal: Recovers the HP of all party members around the area. The amount of healing depends on the number of people being healed, and the undead monster in the vicinity of this will receive damage.
Invincible: Temporarily decreases the weapon damage received. Doesn't decrease the spell damage, however.
Teleport: Use the arrow keys to teleport to other places in the same map on a set distance. The higher the skill level, the less MP you spend.
Bless: Temporarily increases the weapon def., magic def., accuracy and avoidability of all party members around the area. BUT, it can't be used if combined with a skill or a potion.
Holy Arrow: Fires holy arrows at an enemy. Applies major damage to the undeads and devil-based monsters.
--------------------------------------------------------------------------------
Every Cleric needs to spend SP in the right way, therefore, we have come up with the best possible cleric SP spending guide.
Level 30: +1 Heal
Level 31: +3 Heal
Level 32: +3 Heal
Level 33: +3 Heal
Level 34: +3 Heal
Level 35: +3 Heal
Level 36: +3 Heal
Level 37: +3 Heal
Level 38: +3 Heal
Level 39: +3 Heal
Level 40: +2 Heal, +1 MP eater
Level 41: +3 MP Eater
Level 42: +3 MP Eater
Level 43: +3 MP Eater
Level 44: +3 MP Eater
Level 45: +3 MP Eater
Level 46: +3 MP Eater
Level 47: +1 MP Eater, +2 Teleport
Level 48: +3 Teleport
Level 49: +3 Teleport
Level 50: +3 Teleport
Level 51: +3 Teleport
Level 52: +3 Teleport
Level 53: +3 Teleport
Level 54: +3 Invincible
Level 55: +3 Invincible
Level 56: +3 Invincible
Level 57: +3 Invincible
Level 58: +3 Invincible
Level 59: +3 Invincible
Level 60: +2 Invincible, +1 Bless
Level 61: +3 Bless
Level 62: +3 Bless
Level 63: +3 Bless
Level 64: +3 Bless
Level 65: +3 Bless
Level 66: +3 Bless
Level 67: +1 Bless, +2 Holy Arrow
Level 68: +3 Holy Arrow
Level 69: +3 Holy Arrow
Level 70: +3 Holy Arrow
The Fire/Poison Wizard
The Fire/Poison Wizard is the least popular wizard in maplestory. The reason why is because he can only attack once and can not heal itself. But, its advantage is that it can do extremely high amounts of damage to all types of monsters except fire based monsters.
MP Eater: Steals some of the enemy's MP after every magic attack. But if its MP reaches 0, the MP eater stops working.
Meditation: Meditate for a bit to temporarily boost up the magic attack of party members around the area.
Slow: Temporarily slows down the opponents around you. Can't use it on them twice at once, and affects only 6 enemies per attack.
Teleport: Use the arrow keys to teleport to other places in the same map on a set distance. The higher the skill level, the less MP you spend.
Fire Arrow: Create a firearrow with the power of magic, and fires at an enemy. Applies 1.5 times the damage to the ice-based monsters, whereas fire-based enemies receive only half the damage.
Poison Breath: Create a poisonous water bubble, and shoots at an enemy. The enemy gets temporarily poisoned with a set success rate. Once poisoned, the HP slowly decreases.
--------------------------------------------------------------------------------
Every Fire/Poison Wizard needs to spend SP in the right way, therefore, we have come up with the best possible Fire/Poison Wizard SP spending guide.
Level 30: +1 MP Eater
Level 31: +1 Teleport, +2 Fire Arrow
Level 32: +3 Fire Arrow
Level 33: +3 Fire Arrow
Level 34: +3 Fire Arrow
Level 35: +3 Fire Arrow
Level 36: +3 Fire Arrow
Level 37: +3 Fire Arrow
Level 38: +3 Fire Arrow
Level 39: +3 Fire Arrow
Level 40: +3 Fire Arrow
Level 41: +1 Fire Arrow, +2 MP Eater
Level 42: +3 Meditate
Level 43: +3 Meditate
Level 44: +3 Meditate
Level 45: +3 Meditate
Level 46: +3 Meditate
Level 47: +3 Meditate
Level 48: +2 Meditate, +1 Teleport
Level 49: +3 Teleport
Level 50: +3 Slow
Level 51: +3 Slow
Level 52: +3 Slow
Level 53: +3 Slow
Level 54: +3 Slow
Level 55: +3 Slow
Level 56: +2 Slow, +1 Teleport
Level 57: +3 Teleport
Level 58: +3 Teleport
Level 59: +3 Teleport
Level 60: +3 Teleport
Level 61: +2 Teleport, +1 MP Eater
Level 62: +3 MP Eater
Level 63: +3 MP Eater
Level 64: +3 MP Eater
Level 65: +3 MP Eater
Level 66: +3 MP Eater
Level 67: +1 MP Eater, +2 Poison
Level 68: +3 Poison
Level 69: +3 Poison
Level 70: +3 Poison
The Ice/Lightning Wizard
The only Wizard in maplestory that can hit multiple monsters at a time. This wizard is the fastest leveler and can destroy many enemies all at once.
MP Eater: Steals some of the enemy's MP after every magic attack. But if its MP reaches 0, the MP eater stops working.
Meditation: Meditate for a bit to temporarily boost up the magic attack of party members around the area.
Slow: Temporarily slows down the opponents around you. Can't use it on them twice at once, and affects only 6 enemies per attack.
Teleport: Use the arrow keys to teleport to other places in the same map on a set distance. The higher the skill level, the less MP you spend.
Cold Beam: Creates a sharp piece of ice to fire at an enemy. The ones that are struck temporarily freezes. Damages the fire-based enemies 1.5 times more, where as the ice-based enemies get only half the damage.
Thunder Bolt: Creates an electric force field around the wizard and makes an electric lightening attack on every monster that's within the area.
--------------------------------------------------------------------------------
Every Ice/Lightning Wizard needs to spend SP in the right way, therefore, we have come up with the best possible Ice/Lightning Wizard SP spending guide.
Level 30: +1 MP Eater
Level 31: +1 Teleport, +2 Cold Beam
Level 32: +3 Cold Beam
Level 33: +3 Cold Beam
Level 34: +3 Cold Beam
Level 35: +3 Cold Beam
Level 36: +3 Cold Beam
Level 37: +3 Cold Beam
Level 38: +3 Cold Beam
Level 39: +3 Cold Beam
Level 40: +3 Cold Beam
Level 41: +1 Cold Beam, +2 Thunder Bolt
Level 42: +3 Thunder Bolt
Level 43: +3 Thunder Bolt
Level 44: +3 Thunder Bolt
Level 45: +3 Thunder Bolt
Level 46: +3 Thunder Bolt
Level 47: +3 Thunder Bolt
Level 48: +3 Thunder Bolt
Level 49: +3 Thunder Bolt
Level 50: +3 Thunder Bolt
Level 51: +1 Thunder Bolt, +2 MP Eater
Level 52: +3 MP Eater
Level 53: +3 MP Eater
Level 54: +3 MP Eater
Level 55: +3 MP Eater
Level 56: +3 MP Eater
Level 57: +2 MP Eater, +1 Teleport
Level 58: +3 Teleport
Level 59: +3 Teleport
Level 60: +3 Teleport
Level 61: +3 Teleport
Level 62: +3 Teleport
Level 63: +3 Teleport
Level 64: +3 meditate or +3 slow
Level 65: +3 meditate or +3 slow
Level 66: +3 meditate or +3 slow
Level 67: +3 meditate or +3 slow
Level 68: +3 meditate or +3 slow
Level 69: +3 meditate or +3 slow
Level 70: +2 meditate and +1 slow or +2 slow and +1 meditate
Notice: It is your opinion to choose either meditate or slow. Read the descriptions closely at the top then choose the one you like the best.
NOTE : i have onli reach 2nd job so i dont have the 3rd job things