Post by iCyBeEeZ on Oct 11, 2006 8:05:34 GMT -5
The suggested stats are shown below :
STR: 4
DEX: *
INT: 4
LUK: *
* Means the numbers can be anything
--------------------------------------------------------------------------------
We want your character to have 4 STR and 4 INT because these two skills are useless for a thief. We must focus all skill points onto the skills that actually are used by a thief which is the DEX and LUK.
Ok, now you are ready to go on your journey as a beginner. Every single character starts out as a beginner. During your tour of Maple Island, you will learn some techniques and features that maplestory provides. All this is preparation so you can get out of there and go on real journeys and become a thief. While being a beginner, you will not lose experience points (which are required to level up), but when you become a thief, you will lose EXP after dieing. These experience points are precious because later on in maplestory, you will take hours to gain a lot of experience. Therefore, you must avoid dieing. But since you're a beginner right now, you can die as many times as you want without losing any experience.
You will see monsters such as the Red Snail, Green Snail, Blue Snail, Shroom, and Orange Mushroom. You must keep killing all these monsters until you reach level 10.
For each level you gain, it is important to remember to add Ability Points. For each level, you obtain 5 ability points. For a thief, we suggest that you press the UP arrow on LUK five (5) times for three levels (after level 10)and the UP arrow on DEX two (2) times.
- Stats needed to become Thief: LEVEL: 10
DEX: 25
Please note the rule for your AP is (applies after level 10, do not use this if you are below level 10)
--------------------------------------------------------------------------------
LUK: +5 for three levels
DEX: +5 for two levels
Note: Only use this rule if you are at least level 10.
Once you have reached level ten, exit maple island by going to southperry and asking Shanks to leave maple island. You will then be teleported to Lith Harbor. At Lith Harbor, go down from the boat and find the Ticket Booth (should not be far from the boat) and go to Kerning City. At Kerning City, go toward the left and find the Fusion Jazz Bar. Talk to the Dark Lord and he will instruct you on how to beocme a thief.
---------------------------------------------------------------------------------
Skills
Please refer to the Skill Point recommended table which will be shown later on if you need help choosing. These recommended ability point adjustments are set to make your thief function the best it can. The following is only a list of the skills a thief could possess.
Nimble Body: Increases accuracy and avoidability.
Keen Eyes: Increases the range of attack using throwing weapons such as throwing stars & knives.
Disorder: Temporarily decreases the morale of an opponent. Its weapon def. and attack will suffer, and the attacking enemy will suddenly stop attacking. Can't perform the attack on an enemy that's already in "disorder", however.
Dark Sight: Use MP to hide behind the shadows. While hiding, the enemy won't attack, but you can't attack back either. All movements other than attacking are available. It's temporary, so after a while, you'll be back to normal.
Double Stab: Use MP to quickly stab an enemy twice at once using a dagger.
Lucky Seven : Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of claw mastery.
--------------------------------------------------------------------------------
Everytime you level up, you gain 3 skill points. This guide will also show you how to use these skill points properly. Follow the guide and everything will be all right.
Claw Thief:
Level 10: +1 Lucky Seven
Level 11: +3 Nimble Body
Level 12: +3 Keen Eyes
Level 13: +3 Keen Eyes
Level 14: +2 Keen Eyes, +1 Lucky Seven
Level 15: +3 Lucky Seven
Level 16: +3 Lucky Seven
Level 17: +2 Lucky Seven (save one skill point to save money)
Level 18: Save your Skill Points to save money (this is because lucky seven doubles in MP requirment after this)
Level 19: Save your Skill Points to save money (this is beacuse lucky seven doubles in MP requirment after this)
Level 20: Save your Skill Points to save money (this is beacuse lucky seven doubles in MP requirment after this)
Level 21: +10 Lucky Seven, +3 Disorder
Level 22: +3 Dark Sight
Level 23: +3 Nimble Body
Level 24: +3 Nimble Body
Level 25: +3 Nimble Body
Level 26: +3 Nimble Body
Level 27: +3 Nimble Body
Level 28: +2 Nimble Body, +1 Disorder OR +1 Dark Sight
Level 29: +3 Disorder OR +3 Dark Sight
Level 30: +3 Disorder OR +3 Dark Sight
Notice: As a claw thief, you are able to use disorder or dark sight. Disorder freezes enemies that are up close. Dark Sight disables physical damages to you. It's totally up to you to what you choose, but only choose one or the other.
Dagger Thief:
Level 10: +1 Nimble Body
Level 11: +3 Nimble Body
Level 12: +3 Nimble Body
Level 13: +3 Nimble Body
Level 14: +3 Nimble Body
Level 15: +3 Nimble Body
Level 16: +3 Nimble Body
Level 17: +1 Nimble Body, +2 Double Stab
Level 18: +3 Double Stab
Level 19: +3 Double Stab
Level 20: +2 Double Stab
Level 21: Save your Skill Points to save money (this is beacuse double stab doubles in MP requirment after this)
Level 22: Save your Skill Points to save money (this is beacuse double stab doubles in MP requirment after this)
Level 23: Save your Skill Points to save money (this is beacuse double stab doubles in MP requirment after this)
Level 24: +10 double stab, +3 Disorder
Level 25: +3 Dark Sight
Level 26: +3 Disorder OR +3 Dark Sight
Level 27: +3 Disorder OR +3 Dark Sight
Level 28: +3 Disorder OR +3 Dark Sight
Level 29: +3 Disorder OR +3 Dark Sight
Level 30: +3 Disorder OR +3 Dark Sight
-------------------------------------------------------------------------------
Places to Train
LEVEL 1-4 blue and green snails
LEVEL 4-6 blue, red, and those small mushrooms (otherwise known as shrooms)
LEVEL 6-10 orange mushrooms, slimes
LEVEL 10-15 slimes and orange mushrooms
LEVEL 15-20 pigs and ribbon pigs
LEVEL 21-30 the Kerning City party quests, or green and horny mushrooms
LEVEL 30-36 wild boars, or find a cleric and go to evil eyes
LEVEL 35-40 wild boars, evil eyes, fire boars
-----------------------------------------------------------------------------
Choosing your Second Job Advancement
When you reach lvl 30, you should go back to where you first got your job of Thief and talk to the Dark Lord . When you talk to him, he will give you a letter to take to his instructor.
Find the instructor and talk to him. Buy 50 or 60 orange pots before leaving because once you're in, you can't get out. He'll take you to the advancement area. All I can say after this is, go after the monsters. Get 30 dark marbles, return to thief instructor and obtain the proof. Now, go back to The Dark Lord (Long lecture comes) Now here's the hard part. You're going to have to choose between a Bandit or Assassin. If you already decided before, go ahead with the class you want, but if you haven't, well, keep reading.
The Assassin
Pros: Is ranged and can shoot very far. Is very fast when it comes to killing monsters.
Cons: Can not attack up close. Damge varies a lot, it can range to very low to very high.
The Bandit
Pros: Can attack up close, can use savage blow which can attack up to 6 times in a row in the same second. Very high damage
Cons: Is not ranged, can not attack as fast as an assassin.
So choose carefully, next we will show what skills
----------------------------------------------------------------------------
The Assassin
The assassin is the most popular thief second job advancement. The assassin is ranged and throw stars very fast. The following is a list of skills an assaassin can use.
Claw Mastery: Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars.
Critical Throw : Enables the character to make a critical attack with throwing stars on a certain success rate.
Endure: Additional recovery for both HP and MP even while hanging still on a rope or a ladder. The higher the level, the faster the recovery time, along with recovering additional amounts of both MP and HP.
Claw Booster : Use HP and MP to temporarily boost up the attacking speed of the claw. It only applies when the character is equipped with a claw throwing stars.
Haste: Temporarily improves the speed and jumping ability of every member of the party.
Drain: Absorb some of the damage dished out to the enemy as HP. The most one can absorb at once is the character's MaxHP / 2, and can't absorb more than the MaxHP of the enemy.
--------------------------------------------------------------------------------
Every Assassin needs to spend SP in the right way, therefore, we have come up with the best possible assassin SP spending guide.
Level 30: +1 Claw Mastery
Level 31: +2 Claw Mastery, +1 Critical Throw
Level 32: +3 Critical Throw
Level 33: +3 Critical Throw
Level 34: +3 Critical Throw
Level 35: +3 Critical Throw
Level 36: +3 Critical Throw
Level 37: +3 Critical Throw
Level 38: +3 Critical Throw
Level 39: +3 Critical Throw
Level 40: +3 Critical Throw
Level 41: +2 Critical Throw, +1 Claw Mastery
Level 42: +1 Claw Mastery, +2 Claw Booster
Level 43: +3 Claw Booster
Level 44: +3 Haste
Level 45: +3 Haste
Level 46: +3 Haste
Level 47: +3 Haste
Level 48: +3 Haste
Level 49: +3 Haste
Level 50: +2 Haste, +1 Endure
Level 51: +2 Endure, +1 Drain
Level 52: +3 Claw Mastery
Level 53: +3 Claw Mastery
Level 54: +3 Claw Mastery
Level 55: +3 Claw Mastery
Level 56: +3 Claw Mastery
Level 57: +3 Claw Booster
Level 58: +3 Claw Booster
Level 59: +3 Claw Booster
Level 60: +3 Claw Booster
Level 61: +3 Claw Booster
Level 62: +3 Drain
Level 63: +3 Drain
Level 64: +3 Drain
Level 65: +3 Drain
Level 66: +3 Drain
Level 67: +3 Drain
Level 68: +3 Drain
Level 69: +3 Drain
Level 70: +3 Drain
---------------------------------------------------------------------------------
The Bandit
The bandit is the least popular second job advancement for thieves. They do melee damage but can not attack ranged. They do very high amounts of damage.
Dagger Mastery: Increases the dagger mastery and accuracy. It only applies when the character has a dagger in hand.
Steal : Enables the character to steal an item from an enemy with a certain success rate. Only one clean steal per monster, but multiple attempts can take place in the process.
Endure: Additional recovery for both HP and MP even while hanging still on a rope or a ladder. The higher the level, the faster the recovery time, along with recovering additional amounts of both MP and HP.
Dagger Booster: Use HP and MP to temporarily boost up the attacking speed of the dagger. It only applies when the character has a dagger in hand.
Haste: Temporarily improves the speed and jumping ability of every member of the party.
Savage Blow: Dagger: Use MP to attack an enemy up to 6 times in a row with a dagger.
--------------------------------------------------------------------------------
Every Bandit needs to spend SP in the right way, therefore, we have come up with the best possible Bandit SP spending guide.
Level 30: +1 Dagger Mastery
Level 31: +3 Dagger Mastery
Level 32: +3 Dagger Mastery
Level 33: +3 Dagger Mastery
Level 34: +3 Dagger Mastery
Level 35: +3 Dagger Mastery
Level 36: +3 Dagger Mastery
Level 37: +3 Savage Blow: Dagger
Level 38: +3 Savage Blow: Dagger
Level 39: +3 Savage Blow: Dagger
Level 40: +3 Savage Blow: Dagger
Level 41: +3 Savage Blow: Dagger
Level 42: +3 Savage Blow: Dagger
Level 43: +3 Savage Blow: Dagger
Level 44: +3 Savage Blow: Dagger
Level 45: +3 Savage Blow: Dagger
Level 46: +3 Savage Blow: Dagger
Level 47: +3 Dagger Booster
Level 48: +2 Dagger Booster , +1 Haste
Level 49: +3 Haste
Level 50: +3 Haste
Level 51: +3 Haste
Level 52: +3 Haste
Level 53: +3 Haste
Level 54: +3 Haste
Level 55: +1 Haste, +1 Endure, +1 Dagger Booster
Level 56: +3 Dagger Booster
Level 57: +3 Dagger Booster
Level 58: +3 Dagger Booster
Level 59: +3 Dagger Booster
Level 60: +2 Dagger Booster, +1 Endure
Level 61: +3 Endure
Level 62: +3 Endure
Level 63: +3 Endure
Level 64: +3 Endure
Level 65: +3 Endure
Level 66: +3 Endure
Level 67: +3 Steal
Level 68: +3 Steal
Level 69: +2 Steal
Level 70: +2 Disorder or +2 Dark Sight, +1 Dagger Mastery
-----------------------------------------------------------------------------------
Assassin Techniques
There are many ways to fight using an assassin. It's very cool too. Listen to the following techniques!
Backward shot: You can shoot while going backwards. Just jump to the back and turn while in midair and shoot!
Aerial Shot: Assassins can shoot while in mid air! To do this, simply jump and attack!M
Jump over the monster and shoot: Simply jump over the monster when you are close by and just back at them before they touch you!
------------------------------------------------------------------------------
Bandit Techniques
Here is a list of tehcniques that most bandits love to use!
Haste is your friend: Always use haste, it keeps those ranged mean people away.
Don't use Savage blow on weak things: Saveage blow is a MP drainer, try to conserve your cash
Be fast: When you are a low level, many ranged people will get you, use strategy and speed to level up
-------------------------------------------------------------------------------
STR: 4
DEX: *
INT: 4
LUK: *
* Means the numbers can be anything
--------------------------------------------------------------------------------
We want your character to have 4 STR and 4 INT because these two skills are useless for a thief. We must focus all skill points onto the skills that actually are used by a thief which is the DEX and LUK.
Ok, now you are ready to go on your journey as a beginner. Every single character starts out as a beginner. During your tour of Maple Island, you will learn some techniques and features that maplestory provides. All this is preparation so you can get out of there and go on real journeys and become a thief. While being a beginner, you will not lose experience points (which are required to level up), but when you become a thief, you will lose EXP after dieing. These experience points are precious because later on in maplestory, you will take hours to gain a lot of experience. Therefore, you must avoid dieing. But since you're a beginner right now, you can die as many times as you want without losing any experience.
You will see monsters such as the Red Snail, Green Snail, Blue Snail, Shroom, and Orange Mushroom. You must keep killing all these monsters until you reach level 10.
For each level you gain, it is important to remember to add Ability Points. For each level, you obtain 5 ability points. For a thief, we suggest that you press the UP arrow on LUK five (5) times for three levels (after level 10)and the UP arrow on DEX two (2) times.
- Stats needed to become Thief: LEVEL: 10
DEX: 25
Please note the rule for your AP is (applies after level 10, do not use this if you are below level 10)
--------------------------------------------------------------------------------
LUK: +5 for three levels
DEX: +5 for two levels
Note: Only use this rule if you are at least level 10.
Once you have reached level ten, exit maple island by going to southperry and asking Shanks to leave maple island. You will then be teleported to Lith Harbor. At Lith Harbor, go down from the boat and find the Ticket Booth (should not be far from the boat) and go to Kerning City. At Kerning City, go toward the left and find the Fusion Jazz Bar. Talk to the Dark Lord and he will instruct you on how to beocme a thief.
---------------------------------------------------------------------------------
Skills
Please refer to the Skill Point recommended table which will be shown later on if you need help choosing. These recommended ability point adjustments are set to make your thief function the best it can. The following is only a list of the skills a thief could possess.
Nimble Body: Increases accuracy and avoidability.
Keen Eyes: Increases the range of attack using throwing weapons such as throwing stars & knives.
Disorder: Temporarily decreases the morale of an opponent. Its weapon def. and attack will suffer, and the attacking enemy will suddenly stop attacking. Can't perform the attack on an enemy that's already in "disorder", however.
Dark Sight: Use MP to hide behind the shadows. While hiding, the enemy won't attack, but you can't attack back either. All movements other than attacking are available. It's temporary, so after a while, you'll be back to normal.
Double Stab: Use MP to quickly stab an enemy twice at once using a dagger.
Lucky Seven : Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the rate of claw mastery.
--------------------------------------------------------------------------------
Everytime you level up, you gain 3 skill points. This guide will also show you how to use these skill points properly. Follow the guide and everything will be all right.
Claw Thief:
Level 10: +1 Lucky Seven
Level 11: +3 Nimble Body
Level 12: +3 Keen Eyes
Level 13: +3 Keen Eyes
Level 14: +2 Keen Eyes, +1 Lucky Seven
Level 15: +3 Lucky Seven
Level 16: +3 Lucky Seven
Level 17: +2 Lucky Seven (save one skill point to save money)
Level 18: Save your Skill Points to save money (this is because lucky seven doubles in MP requirment after this)
Level 19: Save your Skill Points to save money (this is beacuse lucky seven doubles in MP requirment after this)
Level 20: Save your Skill Points to save money (this is beacuse lucky seven doubles in MP requirment after this)
Level 21: +10 Lucky Seven, +3 Disorder
Level 22: +3 Dark Sight
Level 23: +3 Nimble Body
Level 24: +3 Nimble Body
Level 25: +3 Nimble Body
Level 26: +3 Nimble Body
Level 27: +3 Nimble Body
Level 28: +2 Nimble Body, +1 Disorder OR +1 Dark Sight
Level 29: +3 Disorder OR +3 Dark Sight
Level 30: +3 Disorder OR +3 Dark Sight
Notice: As a claw thief, you are able to use disorder or dark sight. Disorder freezes enemies that are up close. Dark Sight disables physical damages to you. It's totally up to you to what you choose, but only choose one or the other.
Dagger Thief:
Level 10: +1 Nimble Body
Level 11: +3 Nimble Body
Level 12: +3 Nimble Body
Level 13: +3 Nimble Body
Level 14: +3 Nimble Body
Level 15: +3 Nimble Body
Level 16: +3 Nimble Body
Level 17: +1 Nimble Body, +2 Double Stab
Level 18: +3 Double Stab
Level 19: +3 Double Stab
Level 20: +2 Double Stab
Level 21: Save your Skill Points to save money (this is beacuse double stab doubles in MP requirment after this)
Level 22: Save your Skill Points to save money (this is beacuse double stab doubles in MP requirment after this)
Level 23: Save your Skill Points to save money (this is beacuse double stab doubles in MP requirment after this)
Level 24: +10 double stab, +3 Disorder
Level 25: +3 Dark Sight
Level 26: +3 Disorder OR +3 Dark Sight
Level 27: +3 Disorder OR +3 Dark Sight
Level 28: +3 Disorder OR +3 Dark Sight
Level 29: +3 Disorder OR +3 Dark Sight
Level 30: +3 Disorder OR +3 Dark Sight
-------------------------------------------------------------------------------
Places to Train
LEVEL 1-4 blue and green snails
LEVEL 4-6 blue, red, and those small mushrooms (otherwise known as shrooms)
LEVEL 6-10 orange mushrooms, slimes
LEVEL 10-15 slimes and orange mushrooms
LEVEL 15-20 pigs and ribbon pigs
LEVEL 21-30 the Kerning City party quests, or green and horny mushrooms
LEVEL 30-36 wild boars, or find a cleric and go to evil eyes
LEVEL 35-40 wild boars, evil eyes, fire boars
-----------------------------------------------------------------------------
Choosing your Second Job Advancement
When you reach lvl 30, you should go back to where you first got your job of Thief and talk to the Dark Lord . When you talk to him, he will give you a letter to take to his instructor.
Find the instructor and talk to him. Buy 50 or 60 orange pots before leaving because once you're in, you can't get out. He'll take you to the advancement area. All I can say after this is, go after the monsters. Get 30 dark marbles, return to thief instructor and obtain the proof. Now, go back to The Dark Lord (Long lecture comes) Now here's the hard part. You're going to have to choose between a Bandit or Assassin. If you already decided before, go ahead with the class you want, but if you haven't, well, keep reading.
The Assassin
Pros: Is ranged and can shoot very far. Is very fast when it comes to killing monsters.
Cons: Can not attack up close. Damge varies a lot, it can range to very low to very high.
The Bandit
Pros: Can attack up close, can use savage blow which can attack up to 6 times in a row in the same second. Very high damage
Cons: Is not ranged, can not attack as fast as an assassin.
So choose carefully, next we will show what skills
----------------------------------------------------------------------------
The Assassin
The assassin is the most popular thief second job advancement. The assassin is ranged and throw stars very fast. The following is a list of skills an assaassin can use.
Claw Mastery: Increases the mastery of throwing stars and accuracy, along with the maximum number of throwing stars to recharge. It only applies when the character is throwing stars.
Critical Throw : Enables the character to make a critical attack with throwing stars on a certain success rate.
Endure: Additional recovery for both HP and MP even while hanging still on a rope or a ladder. The higher the level, the faster the recovery time, along with recovering additional amounts of both MP and HP.
Claw Booster : Use HP and MP to temporarily boost up the attacking speed of the claw. It only applies when the character is equipped with a claw throwing stars.
Haste: Temporarily improves the speed and jumping ability of every member of the party.
Drain: Absorb some of the damage dished out to the enemy as HP. The most one can absorb at once is the character's MaxHP / 2, and can't absorb more than the MaxHP of the enemy.
--------------------------------------------------------------------------------
Every Assassin needs to spend SP in the right way, therefore, we have come up with the best possible assassin SP spending guide.
Level 30: +1 Claw Mastery
Level 31: +2 Claw Mastery, +1 Critical Throw
Level 32: +3 Critical Throw
Level 33: +3 Critical Throw
Level 34: +3 Critical Throw
Level 35: +3 Critical Throw
Level 36: +3 Critical Throw
Level 37: +3 Critical Throw
Level 38: +3 Critical Throw
Level 39: +3 Critical Throw
Level 40: +3 Critical Throw
Level 41: +2 Critical Throw, +1 Claw Mastery
Level 42: +1 Claw Mastery, +2 Claw Booster
Level 43: +3 Claw Booster
Level 44: +3 Haste
Level 45: +3 Haste
Level 46: +3 Haste
Level 47: +3 Haste
Level 48: +3 Haste
Level 49: +3 Haste
Level 50: +2 Haste, +1 Endure
Level 51: +2 Endure, +1 Drain
Level 52: +3 Claw Mastery
Level 53: +3 Claw Mastery
Level 54: +3 Claw Mastery
Level 55: +3 Claw Mastery
Level 56: +3 Claw Mastery
Level 57: +3 Claw Booster
Level 58: +3 Claw Booster
Level 59: +3 Claw Booster
Level 60: +3 Claw Booster
Level 61: +3 Claw Booster
Level 62: +3 Drain
Level 63: +3 Drain
Level 64: +3 Drain
Level 65: +3 Drain
Level 66: +3 Drain
Level 67: +3 Drain
Level 68: +3 Drain
Level 69: +3 Drain
Level 70: +3 Drain
---------------------------------------------------------------------------------
The Bandit
The bandit is the least popular second job advancement for thieves. They do melee damage but can not attack ranged. They do very high amounts of damage.
Dagger Mastery: Increases the dagger mastery and accuracy. It only applies when the character has a dagger in hand.
Steal : Enables the character to steal an item from an enemy with a certain success rate. Only one clean steal per monster, but multiple attempts can take place in the process.
Endure: Additional recovery for both HP and MP even while hanging still on a rope or a ladder. The higher the level, the faster the recovery time, along with recovering additional amounts of both MP and HP.
Dagger Booster: Use HP and MP to temporarily boost up the attacking speed of the dagger. It only applies when the character has a dagger in hand.
Haste: Temporarily improves the speed and jumping ability of every member of the party.
Savage Blow: Dagger: Use MP to attack an enemy up to 6 times in a row with a dagger.
--------------------------------------------------------------------------------
Every Bandit needs to spend SP in the right way, therefore, we have come up with the best possible Bandit SP spending guide.
Level 30: +1 Dagger Mastery
Level 31: +3 Dagger Mastery
Level 32: +3 Dagger Mastery
Level 33: +3 Dagger Mastery
Level 34: +3 Dagger Mastery
Level 35: +3 Dagger Mastery
Level 36: +3 Dagger Mastery
Level 37: +3 Savage Blow: Dagger
Level 38: +3 Savage Blow: Dagger
Level 39: +3 Savage Blow: Dagger
Level 40: +3 Savage Blow: Dagger
Level 41: +3 Savage Blow: Dagger
Level 42: +3 Savage Blow: Dagger
Level 43: +3 Savage Blow: Dagger
Level 44: +3 Savage Blow: Dagger
Level 45: +3 Savage Blow: Dagger
Level 46: +3 Savage Blow: Dagger
Level 47: +3 Dagger Booster
Level 48: +2 Dagger Booster , +1 Haste
Level 49: +3 Haste
Level 50: +3 Haste
Level 51: +3 Haste
Level 52: +3 Haste
Level 53: +3 Haste
Level 54: +3 Haste
Level 55: +1 Haste, +1 Endure, +1 Dagger Booster
Level 56: +3 Dagger Booster
Level 57: +3 Dagger Booster
Level 58: +3 Dagger Booster
Level 59: +3 Dagger Booster
Level 60: +2 Dagger Booster, +1 Endure
Level 61: +3 Endure
Level 62: +3 Endure
Level 63: +3 Endure
Level 64: +3 Endure
Level 65: +3 Endure
Level 66: +3 Endure
Level 67: +3 Steal
Level 68: +3 Steal
Level 69: +2 Steal
Level 70: +2 Disorder or +2 Dark Sight, +1 Dagger Mastery
-----------------------------------------------------------------------------------
Assassin Techniques
There are many ways to fight using an assassin. It's very cool too. Listen to the following techniques!
Backward shot: You can shoot while going backwards. Just jump to the back and turn while in midair and shoot!
Aerial Shot: Assassins can shoot while in mid air! To do this, simply jump and attack!M
Jump over the monster and shoot: Simply jump over the monster when you are close by and just back at them before they touch you!
------------------------------------------------------------------------------
Bandit Techniques
Here is a list of tehcniques that most bandits love to use!
Haste is your friend: Always use haste, it keeps those ranged mean people away.
Don't use Savage blow on weak things: Saveage blow is a MP drainer, try to conserve your cash
Be fast: When you are a low level, many ranged people will get you, use strategy and speed to level up
-------------------------------------------------------------------------------